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	<title>Lunatic Pandora</title>
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	<link>http://www.lunaticpandora.com</link>
	<description>The blog of Dave.</description>
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		<title>Perlin Noise is cool.</title>
		<link>http://www.lunaticpandora.com/2012/03/13/perlin-noise-is-cool/</link>
		<comments>http://www.lunaticpandora.com/2012/03/13/perlin-noise-is-cool/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 08:52:17 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[!General]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>

		<guid isPermaLink="false">http://www.lunaticpandora.com/?p=1036</guid>
		<description><![CDATA[Perlin noise is pretty cool &#8211; you can do all sorts of funky things with it. http://devmag.org.za/2009/04/25/perlin-noise/ http://flashpunk.net/forums/index.php?topic=928.msg13962#msg13962]]></description>
			<content:encoded><![CDATA[<p>Perlin noise is pretty cool &#8211; you can do all sorts of funky things with it.</p>
<p><a href="http://devmag.org.za/2009/04/25/perlin-noise/">http://devmag.org.za/2009/04/25/perlin-noise/</a></p>
<p><a href="http://flashpunk.net/forums/index.php?topic=928.msg13962#msg13962">http://flashpunk.net/forums/index.php?topic=928.msg13962#msg13962</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Bird Blast, minor updates</title>
		<link>http://www.lunaticpandora.com/2012/02/12/bird-blast-minor-updates/</link>
		<comments>http://www.lunaticpandora.com/2012/02/12/bird-blast-minor-updates/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 16:59:14 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[!General]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Genetic Tower Defense]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.lunaticpandora.com/?p=1031</guid>
		<description><![CDATA[Hello all! It appears that it&#8217;s time for my bi-annual post. ;P I&#8217;ve added the project page for my new game, Bird Blast, under my programming portfolio. The game is currently up for sponsorship on FlashGameLicense and should hopefully be widely available online within the next month or so. I&#8217;ve also submitted Mr Fat Snake [...]]]></description>
			<content:encoded><![CDATA[<p>Hello all!</p>
<p>It appears that it&#8217;s time for my bi-annual post. ;P</p>
<p>I&#8217;ve added the project page for my new game, <a href="portfolio-programs/birdblast">Bird Blast</a>, under my programming portfolio. The game is currently up for sponsorship on <a href="http://www.flashgamelicense.com">FlashGameLicense</a> and should hopefully be widely available online within the next month or so. I&#8217;ve also submitted <a href="portfolio-programs/mrfatsnake">Mr Fat Snake</a> to BlackBerry AppWorld and am considering porting Mr Fat Snake and Bird Blast to android phones.</p>
<p>I&#8217;ve done some minor updating to the site including updating the source for Genetic Tower Defense to compile out-of-the-box with Visual Studio 2010. I should probably do the same with RoTo, but that is a much more complex project in terms of dependencies so it may take some more work than GTD.</p>
<p>I have lots of new music to add and I&#8217;ll hopefully get around to doing that some time this week. I&#8217;m really hoping to be able to find time to update this blog once a week &#8211; it&#8217;s ambitious I know, but now that I know there&#8217;s actually a few people reading this I have a renewed vigour to get back into it!</p>
<p>Hopefully it won&#8217;t be another 6 months before I make a new post here. <img src='http://www.lunaticpandora.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<item>
		<title>Mr Fat Snake and Donations!</title>
		<link>http://www.lunaticpandora.com/2011/05/09/mr-fat-snake-and-donations/</link>
		<comments>http://www.lunaticpandora.com/2011/05/09/mr-fat-snake-and-donations/#comments</comments>
		<pubDate>Mon, 09 May 2011 18:29:54 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[!General]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.lunaticpandora.com/?p=998</guid>
		<description><![CDATA[Hello everyone. I&#8217;ve finally updated again, this time adding a contract game I worked on and that was sponsored back in February, as well as finally updating the Flashplok project page. Check them out via the sidebar or portfolio page! I&#8217;ve also added a PayPal donations button, so if you feel as though you want [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone. I&#8217;ve finally updated again, this time adding a contract game I worked on and that was sponsored back in February, as well as finally updating the Flashplok project page. Check them out via the sidebar or portfolio page!</p>
<p>I&#8217;ve also added a PayPal donations button, so if you feel as though you want to help me out (everything helps as I&#8217;m a poor freelancer these days!) you can drop me a dollar or two. Thanks!</p>
<p>In other news, I&#8217;m working on my third Flash game, due to be finished in the upcoming weeks so there&#8217;ll be more news about that as it begins to surface. Music is also going exceptionally well; I recently composed the score to the epic game <a href="http://armorgames.com/play/11261/castaway-2">Castaway 2</a> which is among the most followed and anticipated RPG Flash games around. I absolutely love composing for RPGs and I&#8217;m currently working on the soundtrack for another upcoming RPG in the form of Amiran developed by Zac Linton. Lots of projects are coming up and it&#8217;s looking to be a fun and busy month for music and programming alike!</p>
<p>I&#8217;ll later be adding some of my more recent music to my music portfolio as well as creating a page specifically outlining the terms of my music contract work so that more people can use my composition services.</p>
<p>Now I just need to remember to update more often&#8230;</p>
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		<item>
		<title>Music Portfolio Update; Added music player</title>
		<link>http://www.lunaticpandora.com/2011/01/13/music-portfolio-update-added-music-player/</link>
		<comments>http://www.lunaticpandora.com/2011/01/13/music-portfolio-update-added-music-player/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 10:11:50 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[!General]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.lunaticpandora.com/?p=970</guid>
		<description><![CDATA[I&#8217;ve updated the Music Portfolio page to have an embedded music player. The track notes are still available but mp3s of the tracks are no longer available to download &#8211; this is because I plan on selling more of my music.  In future I would like to still add the music to the site but [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated the <a href="portfolio/portfolio-music">Music Portfolio</a> page to have an embedded music player. The track notes are still available but mp3s of the tracks are no longer available to download &#8211; this is because I plan on selling more of my music.  In future I would like to still add the music to the site but it may cause licensing problems if I have them all up for download. It also makes the page a bit easier to use and the sidebar is no longer huge. All in all a great success!</p>
<p>Note that any past links to individual tracks will still point directly to the track notes for that specific track; If you want to listen to the music just scroll up. In future I&#8217;ll just be linking to the portfolio page&#8230;</p>
]]></content:encoded>
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		<item>
		<title>Music Portfolio Update; music for flash games 2010</title>
		<link>http://www.lunaticpandora.com/2011/01/11/music-portfolio-update-music-for-flash-games-2010/</link>
		<comments>http://www.lunaticpandora.com/2011/01/11/music-portfolio-update-music-for-flash-games-2010/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 17:30:22 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[!General]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[FlashPlok]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.lunaticpandora.com/?p=963</guid>
		<description><![CDATA[So I managed to let a whole year go by without posting any of these tracks that I composed for flash games. I&#8217;ve basically been accepting requests to compose custom music for games (specifically games made by my friend who develops games under the company name Cacti Games) over the last year or so and [...]]]></description>
			<content:encoded><![CDATA[<p>So I managed to let a whole year go by without posting any of these tracks that I composed for flash games. I&#8217;ve basically been accepting requests to compose custom music for games (specifically games made by my friend who develops games under the company name Cacti Games) over the last year or so and have done 11 or so tracks so far. I&#8217;ve added them all to my music portfolio (which can also be accessed from the sidebar to the right) so you can listen to them in a central place. I still have some more music I have yet to add to the portfolio but I figured that it was a good idea to get all the &#8216;flash game&#8217; ones done today, so there they are. Included are the following:</p>
<p>From &#8220;Space Cadet Shooter&#8221;:</p>
<ul>
<li><a href="http://www.lunaticpandora.com/portfolio/portfolio-music/#ice_planet">Ice Planet</a></li>
<li><a href="http://www.lunaticpandora.com/portfolio/portfolio-music/#combat_and_discovery">Combat and Discovery</a></li>
<li><a href="http://www.lunaticpandora.com/portfolio/portfolio-music/#clash_boss_theme">Clash! (Boss Theme)</a></li>
</ul>
<p>From &#8220;Deep Diver&#8221;:</p>
<ul>
<li><a href="http://www.lunaticpandora.com/portfolio/portfolio-music/#deep_exploration">Deep Exploration</a></li>
<li><a href="http://www.lunaticpandora.com/portfolio/portfolio-music/#tropical_paradise">Tropical Paradise</a></li>
</ul>
<p>From &#8220;Fleet Command&#8221;:</p>
<ul>
<li><a href="http://www.lunaticpandora.com/portfolio/portfolio-music/#and_then_there_were_two">And Then There Were Two</a></li>
<li><a href="http://www.lunaticpandora.com/portfolio/portfolio-music/#campaign_in_infinity">Campaign in Infinity</a></li>
</ul>
<p>From an unreleased shooter game:</p>
<ul>
<li><a href="http://www.lunaticpandora.com/portfolio/portfolio-music/#open_spaces">Open Spaces</a></li>
<li><a href="http://www.lunaticpandora.com/portfolio/portfolio-music/#chaos_theory">Chaos Theory</a></li>
</ul>
<p>From &#8220;Eye Eye&#8221;:</p>
<ul>
<li><a href="http://www.lunaticpandora.com/portfolio/portfolio-music/#lurking_cell">Lurking Cell</a></li>
<li><a href="http://www.lunaticpandora.com/portfolio/portfolio-music/#incognito">Incognito</a></li>
</ul>
<p>It really doesn&#8217;t feel like it&#8217;s been so long since I updated this blog. FlashPlok was sponsored and is awaiting release (which should be happening in the next few days, after which I&#8217;ll update and add to it&#8217;s portfolio page) and I collaborated with Revive Games on a game called &#8220;Mr Fat Snake&#8221; which is up for bidding now. I&#8217;m about to start on a new flash game which I&#8217;ll probably be writing about over the next month or so. My new year&#8217;s resolution is officially to make sure I keep updating this blog regularly; I&#8217;ve missed doing so and it would be really helpful if it was actually up to date!</p>
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		<item>
		<title>Deep Diver: New Flash game featuring my music</title>
		<link>http://www.lunaticpandora.com/2010/08/06/deep-diver-new-flash-game-featuring-my-music/</link>
		<comments>http://www.lunaticpandora.com/2010/08/06/deep-diver-new-flash-game-featuring-my-music/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 08:01:34 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[!General]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.lunaticpandora.com/?p=959</guid>
		<description><![CDATA[A new Flash game by Cacti Games has been published around the web &#8211; Deep Diver (Kongregate link). Cacti Games is a friend of mine from university and I often make music for his games. This particular game is doing very well having had over 100,000 views in its first few days; that&#8217;s 100,000 players [...]]]></description>
			<content:encoded><![CDATA[<p>A new Flash game by <a href="http://www.cactigames.com/">Cacti Games</a> has been published around the web &#8211; <a href="http://www.kongregate.com/games/ifty420/deep-diver">Deep Diver</a> (Kongregate link). Cacti Games is a friend of mine from university and I often make music for his games. This particular game is doing very well having had over 100,000 views in its first few days; that&#8217;s 100,000 players who have heard some of my music!</p>
<p>There are two tracks featured in the game: &#8220;Tropical Paradise&#8221; and &#8220;Deep Explorer&#8221;. I&#8217;ll be uploading these short tracks to the site at a later date.</p>
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		<title>ActionScript 3: Optimisation</title>
		<link>http://www.lunaticpandora.com/2010/07/29/actionscript-3-optimisation/</link>
		<comments>http://www.lunaticpandora.com/2010/07/29/actionscript-3-optimisation/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 15:14:05 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[!General]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>

		<guid isPermaLink="false">http://www.lunaticpandora.com/?p=910</guid>
		<description><![CDATA[ActionScript 3 behaves somewhat differently to C++ or C# in terms of optimisation strategies and performance of code. Little things that you&#8217;d naturally assume wouldn&#8217;t make a big difference in a language like C++ actually have astonishing performance demolition capabilities in AS3. While on my AS3 learning journey, I spent some time researching optimisation techniques [...]]]></description>
			<content:encoded><![CDATA[<p>ActionScript 3 behaves somewhat differently to C++ or C# in terms of optimisation strategies and performance of code. Little things that you&#8217;d naturally assume wouldn&#8217;t make a big difference in a language like C++ actually have astonishing performance demolition capabilities in AS3. While on my AS3 learning journey, I spent some time researching optimisation techniques specific to the AS3 language, and I was quite surprised at some of the suggestions I found &#8211; so surprised that I didn&#8217;t believe a lot of them at first. Things like using <em>Number</em> (similar to a C++ <em>float </em>or <em>double</em>) instead of <em>uint</em> giving clear performance bonuses, and typecasts being more efficient if you force them implicitly rather than explicitly typcasting with such code as <em>int(numberVar)</em>.</p>
<p>It turns out some of these optimisation ideas are leftovers from AS2 where things were still very much in the process of becoming more than just a scripting language, but a lot of them actually hold weight and do indeed have a significant impact when they are in a tight loop or a piece of code that has to be highly performant. One of the greatest resources for optimisation strategies in AS3 that i have found is Grant Skinner&#8217;s &#8220;Optimisation Strategies for Flash&#8221; presentation, available <a href="http://gskinner.com/talks/quick/#100">here</a>. The big difference between this and the wealth of tips available elsewhere is that this is actually an AS3 app that tests the optimisations suggested at runtime giving you the real results of how the code performs. It really is a little golden guide to keeping your AS3 code performing pretty nicely!</p>
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		<title>Programming Portfolio Update; Flashplok!!</title>
		<link>http://www.lunaticpandora.com/2010/07/11/programming-portfolio-update-flashplok/</link>
		<comments>http://www.lunaticpandora.com/2010/07/11/programming-portfolio-update-flashplok/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 19:11:10 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[!General]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[FlashPlok]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.lunaticpandora.com/?p=948</guid>
		<description><![CDATA[I&#8217;ve added the FlashPlok!! project page to the programming portfolio. The bidding is still in progress for FlashPlok!!, so it might be a while before I can put a playable version of the game on the page. At the moment I&#8217;ve got the trailer and some extra information on the page, along with a work-in-progress [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve added the <a href="portfolio/portfolio-programs/flashplok/">FlashPlok!! project page</a> to the programming portfolio. The bidding is still in progress for FlashPlok!!, so it might be a while before I can put a playable version of the game on the page. At the moment I&#8217;ve got the trailer and some extra information on the page, along with a work-in-progress review page that until now was private. I&#8217;ll be adding screenshots later. Enjoy!</p>
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		<title>FlashPlok!!; My first Flash project</title>
		<link>http://www.lunaticpandora.com/2010/06/27/flashplok-my-first-flash-project/</link>
		<comments>http://www.lunaticpandora.com/2010/06/27/flashplok-my-first-flash-project/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 18:43:48 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[!General]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[FlashPlok]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.lunaticpandora.com/?p=913</guid>
		<description><![CDATA[Over the last month and a half I&#8217;ve been working on a Flash (technically FlashDevelop + Flex 3) project to test the waters of FlashGameLicense, a site for selling licenses for your Flash games to sponsors and earn a bit of money from all that hard work (;P). Some may have guessed that I was [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last month and a half I&#8217;ve been working on a Flash (technically FlashDevelop + Flex 3) project to test the waters of <a href="http://www.flashgamelicense.com">FlashGameLicense</a>, a site for selling licenses for your Flash games to sponsors and earn a bit of money from all that hard work (;P). Some may have guessed that I was working on something in AS3 since I started making posts about it a little while ago&#8230;</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="450" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/eiAvD4R9XeE&amp;ampap=%2526fmt%3D1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="450" src="http://www.youtube.com/v/eiAvD4R9XeE&amp;ampap=%2526fmt%3D1" allowscriptaccess="always" allowfullscreen="true"></embed></object><span id="more-913"></span></p>
<p>For those who don&#8217;t know, the way FGL works is that once you have a game ready you can upload it to the site and other developers will play it and give you some feedback and reviews. At your discretion you can submit it for sponsor viewing and if the game passes a basic quality standards approval process it&#8217;ll get an editor&#8217;s rating and go up for sponsor bidding. Hopefully sponsors who own flash game portals (like <em><a href="http://www.kongregate.com/">Kongregate</a></em>, <em><a href="http://www.newgrounds.com">Newgrounds</a></em> and <em><a href="http://www.king.com">King</a></em>) will bid on the game and eventually you&#8217;ll accept one of their offers. Finally, you add their branding to your game and they will distribute it around the web on their own portals and others &#8211; some sponsors even allow you to have ads in your game, leading to some extra revenue!</p>
<p>So to get an idea of how the whole process works and to see how viable it would be for funding  a 6-month or year long break, I decided I&#8217;d make a simple little game. The game I came up with is FlashPlok, a fun and addictive puzzle game based loosely on a stage in <em><a href="http://en.wikipedia.org/wiki/Meteos">Meteos</a></em> for the Nintendo DS. The idea of the game is to swap coloured blocks in columns to match them up in groups, casuing them and all the blocks on top of them to disappear. I&#8217;ve actually basically finished the game and am planning on submitting it for sponsorship approval in the next week or two. The trailer is watchable above.</p>
<p style="text-align: left;">Although this doesn&#8217;t clearly explain how to play, it&#8217;ll give you an idea of how it looks in action. Two of the things I&#8217;ve focused on whilst making this game were addictive gameplay and polish; I&#8217;ve always been quite hesitant to work on Flash games because of the stigma that surrounds them of generally being low quality compared to a commercial product. FlashPlok relies on a high level of polish and clean, clear and simple graphics (with some nice effects) to give it a tidy feel reminiscent of games like <em><a href="http://en.wikipedia.org/wiki/Peggle">Peggle</a></em>. Another goal of mine was to design the game from the ground up with touch screens in mind; the game is fully playable using only a touch screen. This presented a slew of challenges, the biggest being in the interface design &#8211; I had to keep the screen size smallish so that it could be hosted on most sponsors&#8217; websites (in the end I opted for 700&#215;540, but I started with 800&#215;600) but I also had to have relatively large blocks and user interface elements to allow for easy touch screen play.</p>
<p style="text-align: left;">I&#8217;ll be posting more information about the game soon, including a project portfolio page for it. I also have a bunch of music tracks to add to the site so stay tuned for those.</p>
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		<title>‘It Came From Nowhere’ – The importance of knowing your team</title>
		<link>http://www.lunaticpandora.com/2010/05/19/it-came-from-nowhere-the-importance-of-knowing-your-team/</link>
		<comments>http://www.lunaticpandora.com/2010/05/19/it-came-from-nowhere-the-importance-of-knowing-your-team/#comments</comments>
		<pubDate>Wed, 19 May 2010 09:04:00 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
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		<guid isPermaLink="false">http://www.lunaticpandora.com/?p=872</guid>
		<description><![CDATA[Considering I am and want to be a programmer (or possibly a musician as backup), I&#8217;ve spent quite a bit of time over the years working with programs like 3DS Max and level editing tools like Hammer and UnrealEd. I don&#8217;t really have any interest at all in being a 3D artist or level designer [...]]]></description>
			<content:encoded><![CDATA[<p>Considering I am and want to be a programmer (or possibly a musician as backup), I&#8217;ve spent quite a bit of time over the years working with programs like 3DS Max and level editing tools like Hammer and UnrealEd. I don&#8217;t really have any interest at all in being a 3D artist or level designer myself, but I feel that one of the most important aspects of being a good game developer is team play. A large part of being a good team player is knowing your other team members and how they work. This is even more important, of course, if you want to be a tools programmer, but any programmer should strive to have some experience with the tools their other team members use.</p>
<p>Here&#8217;s a short video I created using my rudimentary knowledge of 3D Studio to give an example. While I personally may not use the program very often, I&#8217;m really glad I know how it works because it gives me insight into how the artists in my team are going to be doing what they do; I don&#8217;t need to be an expert at it, but since I know the workflow I could theoretically step up to the mark if I needed to fill in as a tools programmer. Not only that, but I can design an assets pipeline around how the artists are used to working, making everyone&#8217;s job easier.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="334" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11824106&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="580" height="334" src="http://vimeo.com/moogaloop.swf?clip_id=11824106&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;"><em>Video is hosted on Vimeo. Also available on <a href="http://www.youtube.com/watch?v=hsWiLO1453c">YouTube</a>.<span id="more-872"></span></em></p>
<p style="text-align: left;">It&#8217;s not only important to understand your artists and level designers. Every member of the team has an important and critical role in making the game what it is &#8211; at least 25% of the job of being a programmer is to make everyone else&#8217;s lives as easy as possible. Take the Quality Assurance team for example: I can add a lot of debug output that can streamline the QA process, not only from the tester&#8217;s perspective but from the other programmers&#8217; too. Since I know a bit about music and production, I can work with the audio team to make the sound the best it can be &#8211; communication with other team members is probably the biggest advantage of playing with all the tools and taking part in all the possible roles.</p>
<p style="text-align: left;">If an artist comes to me and starts talking about UV unwrapping, I can understand him and facilitate getting his work into the game. If a musician wants to know what DSP effects I can add to the engine, I can tell him, and if he wants a specific effect I can do my best to add it. If a level designer wants a certain gameplay element for his level, I stand a good chance of knowing where he&#8217;s coming from. Don&#8217;t forget that the whole is more important than the part!</p>
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