Portfolio | Music

This is my music page. You can listen to music I’ve made here. If you want me to make music for any of your projects please contact me. Note that the music on this page should be considered demo versions; there may be errors in some of the tracks and they are not necessarily complete or final versions. Some of these tracks are licensed to customers and used here as portfolio work with the licensee’s permission.



No flash player!

It looks like you don’t have flash player installed. Click here to go to Adobe download page.


Below are some notes about some of the music. They are not really in any particular order and not all tracks will be represented but they might be interesting to some people.

Ice Planet

Style: Cold, open

This is the first of 3 tracks made for the upcoming (as of the time of writing) flash shooter game “Space Cadet Shooter”. This was originally composed as a level theme but it also suited the menus exceptionally well – in the end it was decided that instead of having a separate level theme for each world the game would have a menu theme, level theme and boss theme. Composed December 2010.

Combat and Discovery

Style: Heavy, guitar-oriented, dark, driving

The second of 3 tracks for “Space Cadet Shooter”, this is the level theme. The guitar is tuned to ‘Drop D’ tuning to give a darker feel to the verses and I’ve been making use of some new synths lately – you can hear this featuring prominently in the chorus. Composed December 2010.

Clash! (Boss Theme)

Style: Heavy, guitar-oriented, electronic, driving

The last of 3 pieces of music made for the upcoming flash game “Space Cadet Shooter”. This is the boss theme, and the first one I made for the game. It’s based on a heavy guitar riff and has a cool polyrhythmic guitar part in the verse (the guitar part is in 3/4 while the rest of the track is 4/4). This, like “Combat and Discovery” makes some quite heavy use of synths in parts of the track. Composed December 2010.

Deep Exploration

Style: Ambient

An ambient level theme made for CactiGames’ Deep Diver game. The game was received fairly well on Kongregate, being on the front page for a few days. There were lots of positive comments about the music and it was a pleasure to see that some people specifically mentioned how much they liked the music in the game! I tried to go for a sort of ‘discovery channel documentary’ type idea with this, and wanted to keep it as ambient as possible without it being boring. Composed in June 2010.

Tropical Paradise

Style: Chilled, beach music

A beach style theme made for CactiGames’ Deep Diver game. It’s heavily influenced by music from one of my favourite games, Final Fantasy 7 – the ‘Costa Del Sol’ track in particular – and one of the commenters on Kongregate actually mentioned the similarity which was cool. It’s amazing to be compared to one of my biggest inspirations. Composed in June 2010.

And Then There Were Two

Style: Guitars, apocalyptic, semi-ambient

This was made for the same game as “Campaign in Infinity” below – Fleet Command, a flash strategy game. This is used during gameplay and is supposed to represent the tight conflict between Mars and Earth… or something. Composed in May of 2010.

Campaign in Infinity

Style: Military, spacey

“Campaign in Infinity” really pushed the boat as far as styling went – the request was for a military styled space theme. I didn’t really know what to do with this and after some experimentation I decided to focus on the ‘space’ part of the request and use military style snare drumming to give it a more military feel. Composed in May of 2010.

Open Spaces

Style: Electronic, open (hence the name), spacey

This track was made for a the same flash shooter game as “Chaos Theory” below. It’s a relaxing menu track and – a first for me – isn’t based on any particular chord progression but rather just the D chord itself.

Chaos Theory

Style: Dance/Trance, electronic, fast

This track was made for a flash shooter game that was never released. It was an experiment in doing a style of music I had never tried to do up until that point – it’s not really a style like I listen to regularly either so it was quite an interesting project. I’m not really sure when I made this but at a guess I’d say around February 2010.

Lurking Cell

Style: Relaxing, ambient, similar to “Incognito”

This track was made for a flash puzzle game called Eye Eye. It plays on the title screen and during the menus. Composed around October 2009.

Incognito

Style: Relaxing, ambient, similar to “Lurking Cell”

This track was made for a flash puzzle game called Eye Eye.

Ascent

Style: Metal, fast-paced, large, guitar-heavy

I recorded this while I was messing about on my guitar and caught a cool riff, so I decided to build a song on it. It uses a couple of techniques I haven’t used in many other tracks that I’ve recorded; there’s a lot of harmonizing with the guitars, some 7th intervals and some tempo changes. I’m quite proud of the guitar solo – it’s suitably over the top and was a lot of fun to record. I tried to keep background instruments like synths and violins to a minimum here; I only really used them to ‘fill-out’ the soundscape, so it’s mostly guitar, bass and drums. I’m not sure how viable this kind of thing would be in a game, because the breakdown before the solo kind of changes the mood a lot. Recorded on the 9th of June 2009.

Soft Rain

Style: Optimistic, calming

“Soft Rain” was originally intended for the “Rocketman” XNA project when I started it, but it quickly turned into something a bit different in style to my other “Rocketman” tracks – As it stands, I’m not sure whether it’ll be used or not. It’s a lot happier than most of my other stuff, and like most of them, I’ve tried to encompass a different style again. I ended up using a more jazzy chord progression in this one too – I normally don’t use many 7 chords in the rhythm parts, usually letting them occur naturally if the melody makes them. It gives the song a somewhat edgy feel in places, especially when I introduce the descending chromatic bassline. I’ve also tried to make the drums more of a background beat-keeper, whereas I usually have them up there in the forefront. Oh, and there’s a Rhodes ’88 Suitcase Organ in there if you listen for it! Composed 23rd May 2009.

Moonshine

Style: Fast, driving, spacey

I did this one for fun. I didn’t have a particular project in mind when composing it, I just wanted to have a play with something a bit different – the drums aren’t very well mixed in it; I lost the original drum track so I had to replace it and never got round to sorting them out properly. Despite its flaws, I’ve grown to love it and regularly solo over while practising guitar. It doesn’t use my typical reportoire of instruments; the violins are still in there but I’ve used a lot more synths in it than I typically do. Composed in April/May of 2008.

Unexplored

Style: Relaxing, open, spacey

The first finished track intended for use in the “Rocketman” (XNA) project. I wanted to go for a super-chilled dynamic, along with a slightly more upbeat refrain. The main goal was simple though; to create a non-distracting, spacey background music. It actually ended up a lot more full-on than I’d originally hoped, but I still like it. I enjoyed experimenting with guitar effects that I wouldn’t normally use; there’s even some bizarre tremolo volume stuff going on in there somewhere – I think I overlayed about 5 guitar tracks in this one, along with the piano, cello and violins. Composed on the 5th of February 2009.

To The Stars!

Style: Fast, spacey

This was my second attempt at a track for my friend’s space shooter – after Space Epic didn’t make it. He wanted something faster, with a ridiculous solo. The solo clocked in at 1 minute 30 seconds in the end, and was fairly ridiculous. I had a lot of fun recording this; again, it used the technique of recording on my acoustic and adding distortion after, and it’s another one that I’m thinking of redoing with a real guitar… made in december 2008.

Today/Tomorrow

Style: Ballad, slow

This track was composed on the 20th February 2009. A member of a forum I frequent lost a pet, and requested that someone compose a song for a tribute video. I made this – I’m not sure if it’s going ot be used, but since it’s a ballad and I don’t usually do this style of music, it was still a valuable experience. I had fun trying to work out-of-style, and ended up with something that still fits in nicely with my usual stuff, but has it’s own space in the grand scheme of things. It’ll be interesting to see if it makes the cut.

Space Epic

Style: Fast, driving. Intended for use in an action game

This one started as a song for a friend’s game, but it didn’t make the cut. This one is interesting for me because all of the guitar was recorded on a Martin acoustic, and then the distortion was added afterward (because I didn’t have my electric guitar with me at the time). I’m considering re-recording this one (or at least the solo) now that I’ve got my electric guitar handy. From late 2008.

Sky Blue (In D Minor)

Style: Slow, sad.

I made this randomly one night, and it got used in a friend’s RPG. As with many of my tracks, it started with a minimalistic guitar part and I built on top of that. It makes no use of percussion (originally it had some shakers, but I removed those), and the timing could do with tightening up in the chorus sections – I had some latency issues with my PC when I was recording it, so I’m considering rerecording the affected parts. Recorded Spring 2008.

My Little Town

Style: Cheerful, relaxing. Made for town music in an RPG

This one was done on my laptop over the summer holiday, when I was somewhat inspired to make an RPG. The plan fell through, but I’ve still got a couple of tracks I did at the time. The style is heavily inspired by town music in the early Final Fantasy games, and some of the music in Final Fantasy XI. This is one of the few songs I’ve composed that’s not in a minor key. This is from circa autumn 2008.

Enter Life

Style: Alternative, post rock

“Enter Life” was made along with a couple of other tracks for a project I worked on for a month or so called “Project 8″, in which I intended to create an instrumental album of alternative style tracks. The idea was to create stripped down tracks that focused on guitar and simple rhythm parts, with big open sounding refrains. The opening chord sequence is similar to a Red Hot Chili Peppers B-Side called “Runaway” – this is an odd coincidence that Johnny pointed out to me sometime last year. It’s not similar enough to be eerie, but it’s interesting nonetheless, since I’m a big fan of their music. The track was made early 2008 or late 2007.

All works on this page are copyright of David Fleming. They are not to be used without express permission of the author.