Hello everyone. I’ve finally updated again, this time adding a contract game I worked on and that was sponsored back in February, as well as finally updating the Flashplok project page. Check them out via the sidebar or portfolio page!

I’ve also added a PayPal donations button, so if you feel as though you want to help me out (everything helps as I’m a poor freelancer these days!) you can drop me a dollar or two. Thanks!

In other news, I’m working on my third Flash game, due to be finished in the upcoming weeks so there’ll be more news about that as it begins to surface. Music is also going exceptionally well; I recently composed the score to the epic game Castaway 2 which is among the most followed and anticipated RPG Flash games around. I absolutely love composing for RPGs and I’m currently working on the soundtrack for another upcoming RPG in the form of Amiran developed by Zac Linton. Lots of projects are coming up and it’s looking to be a fun and busy month for music and programming alike!

I’ll later be adding some of my more recent music to my music portfolio as well as creating a page specifically outlining the terms of my music contract work so that more people can use my composition services.

Now I just need to remember to update more often…

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I’ve updated the Music Portfolio page to have an embedded music player. The track notes are still available but mp3s of the tracks are no longer available to download – this is because I plan on selling more of my music.  In future I would like to still add the music to the site but it may cause licensing problems if I have them all up for download. It also makes the page a bit easier to use and the sidebar is no longer huge. All in all a great success!

Note that any past links to individual tracks will still point directly to the track notes for that specific track; If you want to listen to the music just scroll up. In future I’ll just be linking to the portfolio page…

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So I managed to let a whole year go by without posting any of these tracks that I composed for flash games. I’ve basically been accepting requests to compose custom music for games (specifically games made by my friend who develops games under the company name Cacti Games) over the last year or so and have done 11 or so tracks so far. I’ve added them all to my music portfolio (which can also be accessed from the sidebar to the right) so you can listen to them in a central place. I still have some more music I have yet to add to the portfolio but I figured that it was a good idea to get all the ‘flash game’ ones done today, so there they are. Included are the following:

From “Space Cadet Shooter”:

From “Deep Diver”:

From “Fleet Command”:

From an unreleased shooter game:

From “Eye Eye”:

It really doesn’t feel like it’s been so long since I updated this blog. FlashPlok was sponsored and is awaiting release (which should be happening in the next few days, after which I’ll update and add to it’s portfolio page) and I collaborated with Revive Games on a game called “Mr Fat Snake” which is up for bidding now. I’m about to start on a new flash game which I’ll probably be writing about over the next month or so. My new year’s resolution is officially to make sure I keep updating this blog regularly; I’ve missed doing so and it would be really helpful if it was actually up to date!

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A new Flash game by Cacti Games has been published around the web – Deep Diver (Kongregate link). Cacti Games is a friend of mine from university and I often make music for his games. This particular game is doing very well having had over 100,000 views in its first few days; that’s 100,000 players who have heard some of my music!

There are two tracks featured in the game: “Tropical Paradise” and “Deep Explorer”. I’ll be uploading these short tracks to the site at a later date.

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I’ve added a new track that I created today to my music portfolio page. It’s called “Ascent”, and you can download it here. It’s a lot more “metally” than most of my other stuff, and is again a venture into a different direction. I tried using some things I don’t often use, and it’s a lot more guitar-oriented than other tracks I’ve done.

In other news, I’ve been working on the XNA project quite a bit (and I’ll make an update about what I’ve been doing soon), and made another track for Steve. I’d put it up but I’m not sure how “exclusive” he wants to keep it. We’ll see anyway.

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I’ve added two new tracks to the music portfolio page – they are Moonshine and Soft Rain. Moonshine is another fast-paced shooter style track, and Soft Rain is one I made today in the “Rocketman” style – minimalist and short, with spacey effected guitar overdubs and piano.

I’ve also moved the music files themselves from the page’s uploads folder to a separate “music” uploads folder. Not that this should concern anyone except for if they are directly linking to my files (which I doubt), but I thought I’d give you the heads-up anyway.

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I’ve added two new (well, as usual, they aren’t really new) tracks to the music portfolio page. They’re “Unexplored” and “To The Stars!”. Unexplored is actually a fairly recent one; from early last month. I made it for the XNA game project, and it’s the first of it’s kind! The other track is the one that was made for Steve’s shooter game. If you can’t be bothered looking for them in the music portfolio page, you can download “Unexplored” and “To The Stars!” here.

That’s all for now…

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A quick update today. I’ll probably be updating more often once I start getting to a more interesting stage in some of my projects, at the moment I’m doing lots of boring stuff. I did read an article about soft body physics, and cloth simulation. It was very interesting; I’m gonna have to have a go at implementing something like that when I get a chance.

Today I made a new track called “Today/Tomorrow”. I’ll add it to the music portfolio page after I’ve finished this post. Basically, someone at a forum I go to’s pet died, and they posted requesting a ballad to use on a video they’re making as a tribute. I thought I’d have a go, even though I don’t personally know them. We’ll see if they like and use it – if not, no worries, as it gave me a chance to go a little out-of-field; I don’t usually do ballads and I had a lot of fun trying something reasonably new. I’ve still got material to add; I haven’t forgotten.

Over the last 2 weeks I’ve been working on RoTo (which I’ll give more information about soon – the plan is to get a video ready and post information along with the video), and playing Persona 3. It’s a very addictive game, and it’s quite a lot of fun. It’s got some design issues, particularly the tendency to get unlucky and die in a situation you had no control over (an enemy using a one-hit-kill attack on your main character and getting a lucky hit, or an enemy scoring a critical hit on your main character and doing more damage than he has max HP…) – it doesn’t ruin the game though, but it’s still frustrating. It’ll probably keep me occupied in my free time for a few weeks, at least. Then, onto Resident Evil 5…

That’s it, for now. I’ll post soon, probably with more music, and possibly some info about RoTo.

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Hey everyone. I’ve added some music to my portfolio music page! In case you don’t know how to get to it, it’s accessible via the “Portfolio” link at the top right of the page, or you can use this link. I’m going to endeavor to update the portfolio pages as often as I can, as I have quite a lot of material to put up.

All of these tracks are ones I’ve created over the last few years. There’s quite a few more where they came from, so I’ll keep popping them up to keep you all interested. I’ll also be adding any new tracks I make as and when I do them (I’ve actually got 2 that are almost ready to go up).

When listening to the music, please bear in mind that I’ll take requests! I’m very happy to compose for other people’s games, and welcome emails concerning it. Also, please be sure to note that the music on the page is not necessarily complete or finished in any way – please consider all tracks demo versions. If you’re interested in a particular track but it’s not high enough quality or it’s incomplete, has errors or whatever, then don’t hesitate to contact me about it.

That’s all! :P

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